ICT50215 Diploma of Digital and Interactive Games

Purpose:
The purpose of this Student Enrolment Agreement is to give you complete information about the ICT50215 - Diploma of Digital and Interactive Games course you are enrolling in with EVOCCA College.

Procedure:
This agreement must be given to you prior to enrolment in this course (as per Standards for RTOs 2015). It is very important that, as the student, you read and understand all this information and that you are comfortable with the requirements of the course before your enrolment.

Please read this document carefully and sign, indicating that you fully understand this agreement.

1. Requirements of the ICT50215 - Diploma of Digital and Interactive Games

This qualification provides the skills and knowledge for an individual to be competent in a variety of skill areas within the digital and interactive games industry. It provides an opportunity to develop the design, graphic/digital media and programming skills required in the development of digital games briefs, either as a small independent specialist or as part of a larger team. The qualification also provides opportunities to work in new and emerging games genres, such as online game development, mobile device gaming, interactive internet and TV game development.

No licensing, legislative or certification requirements apply to this qualification at the time of publication.

2. Entry Requirements

Entry requirements are:

  • Minimum age requirement: 17 years
    (Students under the age of 18 must complete a consent form)
  • LLN skills
  • IT skills
  • Ability to undertake learning at Diploma level

3. Mode of Delivery

This qualification can be completed face-to-face, online or blended (a combination of both face-to-face and online).

4. Student Entry Enrolment Procedure

The purpose of a Student Entry Enrolment Procedure is to ensure students are academically suited to the course they are enrolling in. As a part of this process you would have already:

  • Completed an Application form.
  • Attended an information Session with a Course Advisor either over the phone or at your chosen campus.
  • Completed a Student Enrolment Agreement (this document).

In addition to these steps you will be required to:

  • Complete a Pre-Enrolment Profile which includes basic Language, Literacy and Numeracy (LLN) Assessments.
  • Demonstrate required LLN competence by either:
    • Providing a copy of a Senior Secondary Certificate of Education that has been awarded to you, as the student, by an agency or authority or:
    • Completing a further assessment of Language, Literacy and Numeracy (LLN) to display adequate competence at or above Exit Level 3 in the Australian Core Skills Framework (ACSF) in both reading and numeracy.
    • Demonstrate the ability to complete a Diploma qualification.
  • Attend an orientation workshop if you are a campus-based student.
  • Complete a Request for VET FEE-HELP application if you are choosing to use VET FEE-HELP.

Details for this process can be found in The 7 step entry procedure at EVOCCA College located on the EVOCCA website:

http://www.evocca.edu.au/the-7-step-entry-procedure-at-evocca-college/

5. Delivery Selection

You will now need to consider what mode of delivery you would like to use to complete your studies in this qualification. You will be able to select from the following:

  • Face-to-Face
  • Online
  • Blended (combination)

6. VET FEE-HELP and Course Payment Options

As a student you have the option of paying your course fees or applying for VET FEE-HELP assistance.

VET FEE-HELP

VET FEE-HELP (VFH) assistance is a loan from the Commonwealth which is available to eligible students studying higher level vocational education and training (VET) qualifications to pay their tuition fees. As a student, this loan:

  • will remain as a personal debt obligation and is expected to be repaid
  • may affect your take-home wage or salary until the debt is repaid
  • may affect the your borrowing capacity until the debt is repaid
  • will incur further Consumer Price Index (CPI) adjustments each year
  • is for the entire VET course of study, charged by cluster, unless some of the tuition fees are paid by you, the student.
  • does not have to be repaid until your income is above the minimum repayment threshold for compulsory repayment which is $54,126 for the 2015-16 income year.
  • will be deducted from your FEE-HELP limit which is the maximum loan amount you can borrow under FEE-HELP (and VET FEE-HELP) over your lifetime. This can be found in the VET FEE-HELP Information booklet.

To apply for a VET FEE-HELP loan:

  • You will need a tax file number (TFN)
  • A VET FEE-HELP assistance form will be sent to you to complete at the time of enrolment. EVOCCA cannot accept this form until 2 working days after your enrolment, if you choose to use VET FEE-HELP assistance. This form is to be submitted to be eligible for a VET FEE-HELP loan. Please ensure that you have read the VET FEE-HELP information for 2016 booklet.
  • You must be an Australian citizen, a New Zealand Special Category Visa holder or a permanent Humanitarian Visa holder who is resident in Australia for the duration of study.
  • There is no age restriction on VET FEE-HELP, however each course will have a minimum age requirement according to the RTOs policy.

Prior to applying for a VET FEE-HELP loan you may wish to seek independent financial advice.

Any Information about government assistance can be found at: By clicking here

More information about VET FEE-HELP can be found here.

PAYMENT AND/OR FEE FOR SERVICE ARRANGEMENTS

Payment is also available under Fee for Service (FFS) conditions or other arrangements, please contact your Course Advisor to obtain more details.

7. Course Costs

This diploma has 8 units of competency (see below) that are divided into three (3) clusters.

The VFH costs of this course are as follows:

  • Total course cost $22,500
  • 20% VFH loan fee is applied to this debt by the government
  • The first cluster has a cost of $7,500 in addition to the VFH loan fee
  • The second cluster has a cost of $7,500 in addition to the VFH loan fee
  • The third cluster has a cost of $7,500 in addition to the VFH loan fee

This diploma is broken down into three (3) clusters. Each cluster has a census date that must be at least 20% of the way through the study period (cluster). After each census date is passed a Commonwealth Assessment Notice (CAN) notice is sent to you outlining the feesthat have accrued.

The first census date in this Diploma is 37 days after commencement.

Students enrolling without VET FEE-HELP will not incur the 20% VFH loan fee and will only be charged the original cost of the course.

8. Cooling off period

Once you have enrolled you have up until your first census date as ‘A cooling off period’. This means you can withdraw from the course up until that first census date without incurring fees or charges.

9. Credit Transfer and RPL

Credit Transfer – if you have undertaken any studies previously, you may apply for credit transfer as soon as you are enrolled. An application for credit transfer should be submitted prior to the first census date to ensure you are not charged for those units.

Recognition of Prior Learning (RPL) – you can at any time apply for RPL whilst undertaking your study. EVOCCA has an RPL kit for this course and once enrolled your tutor can assist with your RPL application. There is no reduction of fees for the RPL of a unit, however it can shorten the overall length of your course.

10. Learner’s rights

Consumer Rights – As a provider EVOCCA is committed to abiding by the Australian Consumer Law. All practices, including our enrolment and marketing processes, are designed to ensure our conduct is in accordance and consistent to the standards set by Australian consumer law regulators. EVOCCA is dedicated to providing quality training in a manner that is ethical and fair. Consumer Rights details located here

11. Cancellation of your course

As a student you can withdraw from your course at any time. If you withdraw from a course or VET unit of study (cluster) on or before the published census date then you will not incur a debt for that VET unit of study. Any withdrawal after the published census date will incur a debt for that VET unit of study, however, special circumstances may apply where you can qualify for a VFH re-credit or a FFS refund (see section 13). Any request to withdraw must be submitted in writing.

Details for this process can be found in the Withdrawal Policy and Procedure located on the EVOCCA website: here.

12. Complaints and Appeals

If you have any complaints or concerns, please do not hesitate to bring it to our attention straight away.

EVOCCA is responsible for ensuring that all complaints are acknowledged and investigated. Details of this process can be found in the Complaints and Appeals Policy and Procedures located on the EVOCCA Website:

http://www.evocca.edu.au/policies-and-procedures/

13. Re-crediting of VFH debt and FFS refunds

There are special circumstances where a student can apply for the re-credit of their VET FEE-HELP debt or a refund of their Fee for Service course fees.

Details for the application process can be found in the VET FEE-HELP Recrediting and review Policy and Procedure and the Fee for Service Refund Policy and Procedure, both located on the EVOCCA website: here.

More information can also be found on the study assist website or in the VET FEE-HELP information for 2015 booklet: Click here to download.

14. Technology Access

EVOCCA promotes the use of mobile technology as a learning tool for all of its programs, providing students with an easily accessible on-line platform to complete their studies, in particular access to mystudydesk.edu.au (my.evocca), upload and download of assessments, recording of practical’s etc.

15. Pre-requisites

Not Applicable

16. Insurance

EVOCCA has and will maintain insurance to cover any event whereby EVOCCA or a third party delivering on our behalf can no longer provide services. This includes fee protection (i.e. refunds) and/or support to transition to another provider. This insurance is provided through the Australian Council for Private Education and Training (ACPET). Details can be found in the Statement of VET Tuition Assurance located on the EVOCCA website:

Click here

17. Training and Assessment

ACTE Pty Ltd is responsible for the quality of your Training and Assessment and welcomes any feedback from students.

18. Issuance of Qualifications

EVOCCA College is responsible for issuing any Qualification and/or Statement of Attainment upon the completion of study.

19. Possible pathways after completing this qualification

After achieving this qualification candidates may undertake:

  • ICT Advanced Diploma or Vocational Graduate Certificate qualifications or other higher education sector qualifications.

20. Skills required to complete this course

  • Computer programming
  • Animation
  • 3D imaging
  • Game design
  • Technical art and rigging
  • Project management in IT

21. USI

You will be required to have a Unique Student Identifier (USI) at the time of enrolment. This number links all of your nationally recognised learning records and qualifications within Australia.

To create a USI click here.

22. Study

To successfully achieve this qualification, you will have to undertake a range of study activities each week. These activities will include reading learning material and researching information to assist your learning.

This qualification will require a minimum commitment of 15 to 20 hours of study per week.

23. Study Location

Evocca provides a blended learning platform which allows you to study from home or to drop into one of our campuses which are situated in metropolitan areas where available. Our student portal allows you the flexibility of being able to access your learning resources from any device as long as you have an internet connection. Training is also provided online. Please go to our website, www.evocca.edu.au to locate a campus near you.

24. EVOCCA’s ICT50215 - Diploma of Digital and Interactive Games structure

Each cluster contains units grouped into core study areas that are covered during the 18 month qualification.

The units that belong to each cluster of learning are outlined from section 25 onwards.

Each course has been packaged to provide you with a diverse set of units to support industry needs. From time to time EVOCCA may change your tutor or the campus in which your course is delivered.

25. Cluster 1

ICTICT419 - Work effectively in the digital media industry

Nominal Hours: 30 hours
Self-directed Learning: 12 hours.
Tutor-Led Learning: 12 hours.
Assessment: 6 hours.

This unit describes the skills and knowledge required to work effectively as an individual or in a team environment in the digital media industries.


BSBWHS403 - Contribute to implementing and maintaining WHS consultation and participation processes

Nominal Hours: 40 hours
Self-directed Learning: 16 hours.
Tutor-Led Learning: 16 hours.
Assessment: 8 hours.

This unit describes the skills and knowledge required to contribute to setting up, running and improving work health and safety (WHS) consultation and participation processes that are prescribed in legislation. It also covers contributing to communicating relevant information identifying and delivering related training and improving the consultation and participation processes.


ICTPMG501 - Manage ICT projects

Nominal Hours: 80 hours
Self-directed Learning: 22 hours
Tutor-Led Learning: 22 hours
Technical Application: 20 hours
Assessment: 16 hours

This unit describes the skills and knowledge required to manage the initiation, implementation and completion of reasonably complex information and communications technology (ICT) projects incorporating scope, risk control and financial factors.


ICTGAM523 - Collaborate in the design of 3-D game levels and environments

Nominal Hours: 40hours
Self-directed Learning: 12 hours
Tutor-Led Learning: 12 hours
Technical Application: 8 hours
Assessment: 8 hours

This unit describes the skills and knowledge required to plan, and implement, the design of an interactive 3-D game in a team environment.

26. Cluster 2


ICTGAM514 - Design and create models for a 3-D and digital effects environment

Nominal Hours: 50 hours
Self-directed Learning: 10 hours
Tutor-Led Learning: 10 hours
Technical Application: 20 hours
Assessment: 10 hours

This unit describes the skills and knowledge required to design and create models for a 3-D and digital effects environment using complex topology, specified geometry surfaces, and advanced model builds.


ICTGAM515 - Design and create advanced particles, fluids and bodies for 3-D digital effects

Nominal Hours: 50 hours
Self-directed Learning: 10 hours
Tutor-Led Learning: 10 hours
Technical Application: 20 hours
Assessment: 10 hours

This unit describes the skills and knowledge required to design and create, advanced simulated effects in a 3-D and digital effects environment.


ICTGAM526 - Create complex 3-D characters for games

Nominal Hours: 60 hours
Self-directed Learning: 12 hours
Tutor-Led Learning: 12 hours
Technical Application: 24 hours
Assessment: 12 hours

This unit describes the skills and knowledge required to plan, and implement, a design for complex 3-D characters for games.


ICTGAM519 - Manage technical art and rigging in 3-D animation

Nominal Hours: 50 hours
Self-directed Learning: 10 hours
Tutor-Led Learning: 10 hours
Technical Application: 20 hours
Assessment: 10 hours

This unit describes the skills and knowledge required to design, implement, and manage 3-D animation rigs for objects using structural controls, and construct hierarchies to formulate object geometry, and skeletal rigs to a defined project brief.


ICTGAM516 - Animate a 3-D character for digital games

Nominal Hours: 40 hours
Self-directed Learning: 8 hours
Tutor-Led Learning: 8 hours
Technical Application: 16 hours
Assessment: 8 hours

This unit describes the skills and knowledge required to apply animation principles to develop an animated character, and export the character model into a game.


ICTGAM517 - Produce a digital animation sequence

Nominal Hours: 60 hours
Self-directed Learning: 9 hours
Tutor-Led Learning: 9 hours
Technical Application: 30 hours
Assessment: 12 hours

This unit describes the skills and knowledge required to produce a digital animation sequence for the 3-D and digital effects environment, involving the completion of a digital editing project.

27. Cluster 3


ICTGAM501 - Create design concepts for digital games and 3-D media

Nominal Hours: 30 hours
Self-directed Learning: 7 hours
Tutor-Led Learning: 7 hours
Technical Application: 10 hours
Assessment: 6 hours

This unit describes the skills and knowledge required to work innovatively in game development, using thoughtful strategies and well-developed technical skills to accommodate a specified design brief.


ICTGAM511 - Manage testing of games and interactive media

Nominal Hours: 30 hours
Self-directed Learning: 7 hours
Tutor-Led Learning: 7 hours
Technical Application: 10 hours
Assessment: 6 hours

This unit describes the skills and knowledge required to define requirements and manage the testing of games, and interactive media, to enable timely product release.


ICTPRG501 - Apply advanced object-oriented language skills

Nominal Hours: 80 hours
Self-directed Learning: 12 hours
Tutor-Led Learning: 12 hours
Technical Application: 36 hours
Assessment: 20 hours

This unit describes the skills and knowledge required to undertake advanced programming tasks using an object-oriented programming language.


ICTGAM521 - Create interactive 3-D environments for digital games

Nominal Hours: 30 hours
Self-directed Learning: 7 hours
Tutor-Led Learning: 7 hours
Technical Application: 10 hours
Assessment: 6 hours

This unit describes the skills and knowledge required to coordinate the design and technical elements of a smooth-running interactive 3-D environment.


ICTGAM528 - Create games for mobile devices

Nominal Hours: 60 hours
Self-directed Learning: 9 hours
Tutor-Led Learning: 9 hours
Technical Application: 30 hours
Assessment: 12 hours

This unit describes the skills and knowledge required to demonstrate innovative game development strategies, to create games for mobile devices.


ICTGAM503 - Create a complex 3-D interactive computer game

Nominal Hours: 60 hours
Self-directed Learning: 9 hours
Tutor-Led Learning: 9 hours
Technical Application: 30 hours
Assessment: 12 hours

This unit describes the skills and knowledge required to use original and innovative ideas, and industry-standard production techniques, to create functional games according to a specific design brief.

28. Support EVOCCA Offers

EVOCCA offers a range of support to our students throughout their study. This includes educational and support services that as a student, you may need to assist you in course achievement. The following is an outline of the support EVOCCA gives each student:

  • An Individual Learning Plan (ILP) is a plan that is developed upon completion of the enrolment process. This plan outlines the type of support and strategies to be supplied and includes how the plan will be monitored on a weekly basis.
  • The type of support EVOCCA can provide includes:
    • LLN support
    • Career coaching
    • Assistance for physical impairments
    • Assistive technology (e.g. text-to-speech)
    • Assistance in using technology (e.g. Microsoft Workshops)
    • Vocational Placement (where applicable)

There are no additional charges for this support.

29. Support the student would be required to source themselves.

EVOCCA cannot supply all the different types of support to assist a learner such as:

  • Counselling
  • Housing support
  • Financial advice
  • Legal support
  • Advocacy
  • Medical support

All these types of support would be at the student’s expense.

30. Vocational placement

Not applicable in this course.